The Audio Designer is responsible for develop the soundscape for our current and future game projects.
REPORTING RELATIONSHIPS:
● Reports vertically to the Principal Designer in all quality,
administrative, training and logistics matters. When assigned to a
product development team, the Principal Designer will empower the Team
Lead to review work produced for quality and technical matters as it
relates to that project.
● Meet our team here! https://www.ghostpunch.com/about
ESSENTIAL DUTIES AND RESPONSIBILITIES:
● Contribute to all aspects of sound design, post-production and mixing.
● Collaborate with other game developers to create, implement and debug
sound effects.
● Take part in improving game audio features and tool development.
● Dialogue editing, Sound effects library maintenance, Field/Foley recording
QUALIFICATIONS:
● A demo reel showcasing your most outstanding accomplishments in sound
design. Isolated sound design is ideal. Document what you contributed to
any collaborative examples.
● 1+ years of relevant industry experience.
● Audio recording, design, processing and mixing skills.
● Experience with current audio editing software, such as REAPER, Pro
Tools, Logic, Live, Audition, Sound Forge, Waves, Sony Vegas and other plug-ins.
● Experience with audio hardware, such as recording interfaces,
microphones and outboard processing.
● Experience with Windows and/or macOS, familiarity with productivity
software such as word processors and spreadsheets.
● Familiarity with multi-channel / surround sound / 3D spatial audio
mixing is a plus.
● Game development, scripting and/or programming skills is a plus.
● Audio Middleware experience a plus (FMOD, Wwise, Miles, etc.)
● Game Editor experience a plus (Unreal Engine, Unity, etc.)
EDUCATION AND EXPERIENCE:
● Bachelor’s degree in related field and at least 2 years of experience as
a Audio Designer in the gaming industry or an equivalent combination of
education and practical work experience.
● Must have experience in Audio Design for at least 1 game development
project.
● Must have a passion for games and making games!
Why Ghostpunch Games?
Work Culture
● Remote, Hybrid, and On-site policy.
● Collaborative, open-minded, creative environment
● Teamwork makes the dream work (as true as it is corny!)
Project Scope
● Multiple projects available to work on
● AAA quality, Genre-spanning, PC/Console/VR
Partnerships/History include
● Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
● Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn,
Civilization VI, VainGlory, and more!
● Learn more about our partnerships and projects here! https://www.ghostpunch.com/