The Senior Software Engineer is responsible for the conception and implementation of core engine game code as well as debugging game code as needed. The Senior Software Engineer is also responsible for providing programming support for less experienced programmers.
Reports vertically to the Technical Director in all quality, administrative, training and logistics matters. When assigned to a product development team, the Technical Director will empower the Lead Software Engineer to review work produced for quality and technical matters as it relates to that project
When assigned to a product development team, reports horizontally to the assigned project Producer in all project management related activities
Meet our team here! https://www.ghostpunch.com/about
ESSENTIAL DUTIES AND RESPONSIBILITIES:
Work with the Lead Programmer and Producer to determine game tasks and requirements
Participate in the game programming design process
Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming
Provide technical designs and specifications on all new features.
Write and debug core engine game code
Write advanced tools and other utilities to support work on projects
Anticipate, identify and articulate problem areas and develop preventative solutions
Assist less experienced Software Engineers with various tasks as needed
Accurately estimate the amount of time needed to complete each task assigned
Additional duties of a similar nature or level of responsibility may be assigned.
Must be able to work independently with little to no supervision.
Must possess superior oral and written communication skills and interpersonal skills
Must possess the ability to successfully communicate with Artists, Designers and Sound Engineers
Strong general computer skills and experience (e.g. working knowledge of MS Office, e-mail and Internet applications)
Expert knowledge of C/C++
Working knowledge of assembly language
A deep understanding of game code design
The ability to write code for any aspect of a game
Hands-on knowledge of basic game design and implementation
Deep understanding of gaming industry hardware and software trends
Possess up-to-date console product knowledge including technical submission requirements and knowledge of burning equipment
Able to work in a collaborative, team-oriented environment
A strong desire to write game/engine code
EDUCATION AND EXPERIENCE:
Bachelor’s degree in Computer Science or related field and at least 5 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.
Must have experience in Programming for at least 1 AAA PC/Console title.
Must have a passion for games and making games!
Why Ghostpunch Games?
Remote, Hybrid, and On-site policy.
Collaborative, open-minded, creative environment
Teamwork makes the dream work (as true as it is corny!)
Multiple projects available to work on
AAA quality, Genre-spanning, PC/Console/VR
Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
Learn more about our partnerships and projects here! https://www.ghostpunch.com/
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.