The Level Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating levels and implementing specific gameplay scenarios.
Reports vertically to the Technical Director or Creative Director in all quality, administrative, training and logistics matters. When assigned to a product development team, the Technical Director will empower the Lead Designer to review work produced for quality and technical matters as it relates to that project.
When assigned to a product development team, reports horizontally to the assigned project Producer in all project management related activities.
The Rendering Engineer is also responsible for providing programming support for other programmers when needed.
Meet our team here! https://www.ghostpunch.com/about
ESSENTIAL DUTIES AND RESPONSIBILITIES:
EDUCATION AND EXPERIENCE:
Why Ghostpunch Games?
Remote, Hybrid, and On-site policy.
Collaborative, open-minded, creative environment
Teamwork makes the dream work (as true as it is corny!)
Multiple projects available to work on
AAA quality, Genre-spanning, PC/Console/VR
Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
Learn more about our partnerships and projects here! https://www.ghostpunch.com/
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.