The Technical Animator will work closely with the Animation and Engineering teams on the project to push the creative vision and technical boundaries. The Technical Animator is someone who understands animation principles, content authoring processes, troubleshooting, and can effectively use various animation tools.
Reports vertically to the Animation Director in all quality, administrative, training and logistics matters. When assigned to a product development team, the Animation Director will empower the Lead Animator to review work produced for quality and technical matters as it relates to that project.
When assigned to a product development team, reports horizontally to the assigned project Producer in all project management related activities.
The Technical Animator is also responsible for providing programming support for other programmers when needed.
Meet our team here! https://www.ghostpunch.com/about
ESSENTIAL DUTIES AND RESPONSIBILITIES:
Create and maintain various complexities of rigs in Maya.
Implement and set up assets in the game engine.
Help troubleshoot issues relating to animation in both Maya and the game engine.
Work closely with the team to refine workflows and content authoring processes.
Support animators and others on the team.
Contribute to tools and pipeline development.
Create a written or video documentation to aid information sharing.
Solid understanding of animation principles.
Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)
Experience creating animator-friendly rigs in Maya.
Production experience using custom animation and rigging tools in Maya.
Some scripting experience in Python, and are looking to upgrade their programming skills.
Knowledge of human anatomy, and understanding of how it relates to deformation rigs.
Experience working with FACS based facial rig is a plus.
Tools development experience in Python, and PySide2 or PyQt5 is a plus.
Understanding object-oriented programming principles and practical usag
Experience with 3D Studio Max
Experience with optimizing(e.g. lod, fps performance, memory footprint) assets for a game engine
EDUCATION AND EXPERIENCE:
Bachelor’s degree in a related field and at least 5 years of experience as an Animator/Technical Animator in the gaming industry or an equivalent combination of education and practical work experience.
Must have experience in Technical Animation for at least 1 AAA PC/Console title.
Must have a passion for games and making games!
Why Ghostpunch Games?
Remote, Hybrid, and On-site policy.
Collaborative, open-minded, creative environment
Teamwork makes the dream work (as true as it is corny!)
Multiple projects available to work on
AAA quality, Genre-spanning, PC/Console/VR
Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
Learn more about our partnerships and projects here! https://www.ghostpunch.com/
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.